#ifndef REVERB_WRAPPER_H #define REVERB_WRAPPER_H #define UI_FULL 0 #define UI_XYK 1 //xinyingke(jiangmen) #define GUI UI_XYK #ifdef __cplusplus extern "C" { #endif #if (GUI == UI_XYK) void reverb_wrapper_init(void **p, int channels, int frame_size, int sample_rate, double room_size, double drywet_ratio, double reverb_time, double pre_delay, double high_damp_freq, double high_ratio, double diffusion, double density, double hpf, double lpf ); void reverb_wrapper_process(void *p,/* int sample_rate, double room_size, double drywet_ratio, double reverb_time, double pre_delay, double high_damp_freq, double high_ratio, double diffusion, double density, double hpf, double lpf,*/ float *src, float *dst); #else void reverb_wrapper_init(void **p, int channels, int frame_size, int sample_rate, double dry, double early, double late, int input_mix_on, int hight_cut_on, // 1~6 int low_cut_on, double in_mix, double high_cut_freq, double low_cut_freq, double cross_seed, int taps_on, double taps_count, double taps_pre_delay, double taps_decay, double taps_length, int early_difus_on, double early_difus_count, double early_difus_delay, // 7~19 double early_difus_feedback, double early_difus_mod_amt, double early_difus_mod_rate, int late_mode, int late_reflect_on, double late_line_count, double late_line_size, double late_line_mod_amt, double late_line_decay, double late_line_mod_rate, double late_difus_count, double late_difus_delay, // 20~31 double late_difus_feedback, double late_difus_mod_amt, double late_difus_mod_rate, int eq_low_shelf_on, int eq_high_shelf_on, int eq_low_pass_on, double eq_low_shelf_freq, double eq_low_shelf_gain, double eq_high_shelf_freq, double eq_high_shelf_gain, double eq_low_pass_freq //32~42 ); void reverb_wrapper_process(void *p, /*int sample_rate, double dry, double early, double late, int input_mix_on, int hight_cut_on, // 6 int low_cut_on, double input_mix, double high_cut_freq, double low_cut_freq, double cross_seed, int taps_on, double taps_count, double taps_pre_delay, double taps_decay, double taps_length, int early_difus_on, double early_difus_count, double early_difus_delay, // 13 double early_difus_feedback, double early_difus_mod_amt, double early_difus_mod_rate, int late_mode, int late_reflect_on, double late_line_count, double late_line_size, double late_line_mod_amt, double late_line_decay, double late_line_mod_rate, double late_difus_count, double late_difus_delay, // 12 double late_difus_feedback, double late_difus_mod_amt, double late_difus_mod_rate, int eq_low_shelf_on, int eq_high_shelf_on, int eq_low_pass_on, double eq_low_shelf_freq, double eq_low_shelf_gain, double eq_high_shelf_freq, double eq_high_shelf_gain, double eq_low_pass_freq,*/ float *src, float *dst); #endif void reverb_wrapper_delete(void *p); #ifdef __cplusplus } #endif #endif