| | |
| | | |
| | | s8 ana_input_num ; |
| | | s8 ana_output_num ; |
| | | s8 usb_input_num; |
| | | s8 usb_output_num; |
| | | s8 dante_input_num ; |
| | | s8 dante_output_num ; |
| | | public: |
| | |
| | | this->ana_output_num = ana_output_num; |
| | | this->dante_input_num = dante_input_num; |
| | | this->dante_output_num = dante_output_num; |
| | | this->usb_input_num = 2; |
| | | this->usb_output_num = 2; |
| | | } |
| | | uvoid get_channel_num(s8* ana_rx_num,s8* ana_tx_num,s8* dante_rx_num,s8* dante_tx_num) |
| | | { |
| | |
| | | //dai,sport配置顺序就已经决定了物理buffer. |
| | | virtual uvoid config_board(struct DSPConfig * conf) =0; |
| | | |
| | | //根据逻辑通道号获取物理通道号 |
| | | //根据逻辑通道号获取物理通道号,从0开始. |
| | | //逻辑通道号就是输入输出模块通道(端口)索引; 物理通道号是sport配置的buffer. |
| | | virtual s32 get_physical_channel(s32 input , s32 logic_channel) = 0; |
| | | }; |